An intuitive app generator and accompanying e-learning modules as examples of successful assistive technology

Magdalena Brzezińska


In this article, the author, who was a member of the Erasmus+ Count Me In Too project, endeavors to demonstrate that the assistive technology developed within the project provides effective context-aware assistance for people with learning difficulties, for whom the project was aimed. She discusses in detail the intuitive app generator created by eLearning Studios (Coventry, Great Britain), 2 (of 11) training apps designed by Teatr Grodzki (Bielsko-Biala, Poland), and the e-learning modules supplementing the apps, with the theoretical foundation laid by Eldeberry AB (Hägersten, Sweden). The author shows how personalized IT tools facilitate education and improve the job performance of people with disabilities, thus helping them achieve personal and professional success. The partners were, among others, motivated by the fact that European societies and job markets are gradually becoming more inclusive towards people with disabilities. The tools were successfully tested with over 300 learners in Denmark, Hungary, and Poland, and assessed by the project partners and vocational education and training specialists. The research proved that the tools, translated into national languages and forming a bank of educational resources to be followed or adapted by interested users, may inspire teachers, managers, and supervisors, and facilitate vocational training and other types of e-learning.

Keywords: assistive technology, app generator, training apps, e-learning modules, context-aware assistance



Magdalena Brzezińska

The Author is a graduate of Adam Mickiewicz University in Poznań, Poland. She is a sworn translator, EFL teacher with over 20 years of experience, teacher trainer, and international conference speaker. Previously, she was an assistant lecturer at the University of Warmia and Masuria, Poland. At present, she teaches General and Business English to students of the WSB University in Poznan. She is a member of Virtual Round Table/vLanguage web conference and Membership Officer for the international Visual Arts Circle, as she strongly believes in the value of arts and ICT in education.
Magdalena took part in the Erasmus+ Count Me In 2 project, which she discusses in this article, in a variety of roles, e.g., teaching workshops on how to design instructional apps.

About the article


The article is in the printed version on pages 19-26.

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How to cite

Brzezińska, M. (2018). An intuitive app generator and accompanying e-learning modules as examples of successful assistive technology. e-mentor, 2(74), 19-26. DOI: