Urszula Świerczyńska-Kaczor
The Future of The Internet Selling - e-commerce or vw-commerce?

The author of the article argues that virtual world's commerce (vw-commerce) could gradually replace traditional e-commerce with 2-dimentional web-sites. The following aspects of virtual worlds' role in Internet selling are discussed:
Virtual worlds' shops exist within a 'closed' Internet space or as an element of virtual economy in on-line Massively Multiplayer Games (such as Second Life or There - 'open world'). The analysis of vw-commerce, illustrated mostly with examples from Second Life, indicates the following key features of vw-commerce:
Hitherto most companies operating both in traditional and the virtual market apply virtual worlds as their promotion tools and customers are redirected from virtual world to traditional web-sites in order to complete the transaction. There are examples of selling 'real' products (such as language lessons, law advices) in virtual worlds, demonstrating that vw-commerce is convenient and a customer friendly way of purchasing products (especially services and digital products). The author indicates the main difficulties with the implementation of virtual worlds as a selling platform - they lie in technological barriers, unclear law regulations, doubts about the safety of transactions and a lack of integrity between different virtual worlds. In conclusion the author argues that vw-commerce has the potential to change on-line shopping.